A very quick update for the Imperial Guard blog posts will now be made regularly on every Friday and Monday from now on. For the Emperor!
Warhammer Imperial Guard
A blog all about Imperial Guard in Warhammer 40k
Monday 16 December 2013
Friday 13 December 2013
Nork Deddog
Nork Deddog is one of the characters in the Imperial Guard that I
really like, his story and the ideas behind him are top notch in my opinion. The only thing that lets him down is the model which is a bit... meh.
So I want to convert a Nork Deddog model that really does the model justice, I want to take all the things I know about him and convert a model that looks the part, here is my sketch:
As you can see I want to give him extra armour as rules wise he has a four plus save not a five plus. A commissar's cap which is referred to in the codex as a token of thankfulness along with some shiny medals, his bone 'ead surgery and knuckledusters. I decided to use an existing Orgyn model as it gives me more to work with and brings him in line with the GW range. My only worry is he might look to similar, but I will have to see.
I will convert him using different thickness plasticard, some bits from the Cadian Command Squad box like the hat and medals and use milliput to fill any unsightly gaps.
Hopefully work can start as soon as possible on this guy.
really like, his story and the ideas behind him are top notch in my opinion. The only thing that lets him down is the model which is a bit... meh.
So I want to convert a Nork Deddog model that really does the model justice, I want to take all the things I know about him and convert a model that looks the part, here is my sketch:
I will convert him using different thickness plasticard, some bits from the Cadian Command Squad box like the hat and medals and use milliput to fill any unsightly gaps.
Hopefully work can start as soon as possible on this guy.
Monday 9 December 2013
Why Are Troops So Important?
Troops, the bread and butter of Warhammer 40k, most armies will include large numbers of them. They are your rocks, your most flexible unit and were most of your firepower comes from.
But why are they so important?
Sounds like a stupid question doesn't it?
First, to answer this question we need to look at the missions in the Warhammer 40k rulebook. Four of these missions are objective based, that's a 66% chance of getting one of the objective based missions. They are also vital in tournament play to gain those very important VP's that give you your ranking at the end of the tournament. Usually our troops try to stay back out of the thick of it (most of the time) and aim to keep a stable backline and provide fire support to the units that get up in your opponents face.
So what does this mean for us?
We have the potentially most numerous troop choices in the game (if you are willing to pay the points), they may not be the best man for man but for the same amount of points as other armies you can have a lot. Your basic troop choice is a platoon command squad (five man, scoring with an optional Commissar) and two ten man Shock Trooper squads. With the potential to add another three ten man Shock Trooper squads, Heavy Weapons squads, Special Weapon squads and the human grots that are the Conscripts you have the potential to field a huge number of models, precisely one hundred and twenty eight if you want to max out all the slots you want Chimeras go for it fill the table with bodies. All of this as ONE troops choice, ONE. All it takes to get that objective is for just one measly minion of yours to get close enough to it and you've got those oh so important victory points and that's without thinking of all the carnage that many bodies on the table will cause. This is just an example but think, the more troops you have the better your chance is at securing objectives.
What about non objective based missions?
Bodies on the table, simple. If you are going to be playing Purge the Alien or The Relic group the Shock Troopers into one squad. Your opponent will have to get through them all to get the relic or that elusive victory point. Even if he doesn't there massed fire is really going to put a dent in his plans no matter how many templates he has at his disposal and you can destroy the units shooting you.
What is the point of this post?
My point is with the Warhammer 40k meta shifting to specialist units like Heldrakes, Riptides and Wraithknights that have been tagged as "Game Changers" we should still think most about our troops after all they do the hard yards, they win the games and are still integral to our success. Of course these are extreme examples but I believe we all need to think about our troops more.
But why are they so important?
Sounds like a stupid question doesn't it?
First, to answer this question we need to look at the missions in the Warhammer 40k rulebook. Four of these missions are objective based, that's a 66% chance of getting one of the objective based missions. They are also vital in tournament play to gain those very important VP's that give you your ranking at the end of the tournament. Usually our troops try to stay back out of the thick of it (most of the time) and aim to keep a stable backline and provide fire support to the units that get up in your opponents face.
So what does this mean for us?
We have the potentially most numerous troop choices in the game (if you are willing to pay the points), they may not be the best man for man but for the same amount of points as other armies you can have a lot. Your basic troop choice is a platoon command squad (five man, scoring with an optional Commissar) and two ten man Shock Trooper squads. With the potential to add another three ten man Shock Trooper squads, Heavy Weapons squads, Special Weapon squads and the human grots that are the Conscripts you have the potential to field a huge number of models, precisely one hundred and twenty eight if you want to max out all the slots you want Chimeras go for it fill the table with bodies. All of this as ONE troops choice, ONE. All it takes to get that objective is for just one measly minion of yours to get close enough to it and you've got those oh so important victory points and that's without thinking of all the carnage that many bodies on the table will cause. This is just an example but think, the more troops you have the better your chance is at securing objectives.
What about non objective based missions?
Lots of bodies equals a better chance of getting the objectives |
What is the point of this post?
My point is with the Warhammer 40k meta shifting to specialist units like Heldrakes, Riptides and Wraithknights that have been tagged as "Game Changers" we should still think most about our troops after all they do the hard yards, they win the games and are still integral to our success. Of course these are extreme examples but I believe we all need to think about our troops more.
Saturday 7 December 2013
The Blog Begins
Hello and welcome to Warhammer Imperial Guard, a blog that will be all about the Imperial Guard in Warhammer 40k. I have been playing 40k for around a year now and have owned small Chaos Space Marine, Dark Angels, Tau and Ork armies. As such I am not a very experienced painter, modeller or player but I have had some experience painting military vehicles and planes over the years. As such I would like this blog to cover as many of these aspects as much as possible.
I have only recently started my Imperial Guard army after a impulse buy at a local hobby shop. After reading the backstory and learning more about the characters and units of the Imperial Guard that I realised that I actually quite liked them. As I previously said I have had a Tau army but with everyone jumping on the Tau bandwagon these days and the codex taking out a lot of the Tau's character as a mobile, tactically challenging army I decided wanted a change. Like the Tau one of the main attractions to me was the Imperial Guard's variety in units and the unique army types and challenges it gives to the player.
Competitively I still believe that Imperial Guard still have the potential to be a highly competitive army in Warhammer 40k sixth edition as they have bundles of cheap troops (literally hundreds if you want), a huge variety of units and a very, very nasty heavy support section that can turn the tide of the game in your favour.
I will be using the excellent Imperial Guard tutorial on Tale Of Painters to paint my Imperial Guard. My story for My army is inspired by one of the mini facts in the Codex about home defence forces, my army were a home defence force before their home world was taken over by Chaos, they managed to escape after being overwhelmed in commercial spaceships and now roam the galaxy fighting the Imperiums enemies seeking to seek gain forgiveness after leaving their homeworld. As such they had to fabricate their existence so they would not appear cowards and traitors.
I will try and update this blog as much as possible, at least once a week and possibly more.
I hope to see you then.
I have only recently started my Imperial Guard army after a impulse buy at a local hobby shop. After reading the backstory and learning more about the characters and units of the Imperial Guard that I realised that I actually quite liked them. As I previously said I have had a Tau army but with everyone jumping on the Tau bandwagon these days and the codex taking out a lot of the Tau's character as a mobile, tactically challenging army I decided wanted a change. Like the Tau one of the main attractions to me was the Imperial Guard's variety in units and the unique army types and challenges it gives to the player.
Competitively I still believe that Imperial Guard still have the potential to be a highly competitive army in Warhammer 40k sixth edition as they have bundles of cheap troops (literally hundreds if you want), a huge variety of units and a very, very nasty heavy support section that can turn the tide of the game in your favour.
Tale of Painters tutorial of how to paint Imperial Guard. It can be found here. |
I will try and update this blog as much as possible, at least once a week and possibly more.
I hope to see you then.
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